Saturday, September 30, 2017

Sorry, I've been forgetting to upload! Really busy with schoolwork. I've been making a Galileo Shuttlecraft from Star Trek TOS! It's gonna be very detailed

Monday, September 25, 2017

Worked more on the Serenity! It's looking pretty good, needs a few more details. I added the main cockpit and the two shuttles. It's difficult to do this one, for sure. Lots of curves and lots of details. I think I'll render the Galileo shuttle from Star Trek TOS.

Sunday, September 24, 2017

Haven't been productive for a few days! But tonight I started work on a model of the Serenity from Firefly!

Friday, September 22, 2017

Made a person!
Looks kinda weird, and I don't know why the skin looks like that. Apparently that's Arnold's preset skin render?

Thursday, September 21, 2017

I made a small graphic that I sent in for a contest! If I win I'll get a $100 dollar gift card, and if I'm one of the runner-ups I get a $50 gift card. I'm not sure I can display the image yet, I may if I remember to once the contest is done!

Wednesday, September 20, 2017

BEWARE, I LIVE



I did a render of Sinistar! I'd love to make a 3-D game based around it. I HUNGER, COWARD!
Forgot to update last night! I made a nice lamp post!

Tuesday, September 19, 2017



I added a couple of details to the train - changed the door's material, added red strips on the sides, and some interior lights. The pictures are a lot darker than the renders, for some reason.

Sunday, September 17, 2017

I made a train!

Shotgun!




I finished that shotgun! I learned a lot of stuff about rendering with Arnold and texturing. It turns out Arnold runs best with textures specifically designed for it. When using those, it looks really shiny and cool. Also learned a bit about using the Hypershade window, finally figured out how to make the render window live-update (you have to go to Render -> Run IPR in the render window), and also learned some of the basics of UVs and placing textures on polygons (that's how I got the wood texture. You can get a lot of really cool detail with that tool, it's awesome!

Friday, September 15, 2017

Wednesday, September 13, 2017

Started working on a digital piece about Alice Paul! I'm still working out the details of it so it may be a little while.

Tuesday, September 12, 2017

Started making a shotgun using my knowledge of the modelling tools! I figured I'd get started on stuff I could use in games I have ideas for.

Monday, September 11, 2017

Finished the Falcata! The render looks weird because some of the curves don't look right when it renders, for some reason, so I don't have a picture. Had to redo the blade portion, but now it looks nice! At least, it does outside of the render.

Sunday, September 10, 2017

Started making a Falcata today (an ancient, somewhat curved sword of middle eastern make). I tested out making a quick version of the model using the Insert Edge Loop tool, as well as cutting the shape out of a rectangular shape.

Saturday, September 9, 2017

King Theoden's Sword, Herugrim!



I FINALLY finished it! Took a lot of effort to get all the details. Booleans didn't work out so I used the multi-cut tool to get all the details. Next time I try to do this, I'm going to do it on a flat surface and then bend the surface, so that I don't have so much difficulty with artifacts and weird glitches like vertices spawning infinite extra faces for some reason.
Continued working on Theoden's Sword! I tried using Booleans to etch a design in the hilt of the blade, but as it turns out, Maya's Booleans tool stops working if the object is too complicated. Wish I'd known that before. I'll figure out how better to deal with it tomorrow.

Thursday, September 7, 2017

I started rendering King Theoden's Sword, from The Lord of the Rings. It's not quite done yet, there's still a lot of detail.

Wednesday, September 6, 2017

Dusted off my old photoshop skills and made an icon for my twitter: it's Gort's Gay Cousin, Bort.
Nothing today, but if I have time tomorrow I'm going to make another weird shirt, as well as add eyes and eyebrows to that face I made!

Monday, September 4, 2017

Cinquedea Render!





Rendered a Cinquedea! It's a weird little civilian "short sword" (Assassin's Creed 2 has it permanently a dagger in my mind). Tested out my knowledge of mirroring and using Boolean tools to cut neat details into a model!

Sunday, September 3, 2017

I made a head!

It's a little weird head, and it's not quite done yet, but it's come a ways and I'm generally quite proud of it! Here's what it looks like right now!

Doing things is hard

Doing things is hard sometimes. But I did make a new design for a shirt today! It's called "John Tyler is Very Tall". Tomorrow will largely be taken up by work, I think, which is good.

Friday, September 1, 2017

NEW SPREADSHIRT SHOP!

FORGET THE PREVIOUS LINK! Or don't, I guess? I don't know, but this is a much more comprehensible and better organized place:
https://shop.spreadshirt.com/NoahSchersSurefireShirtService/
Also, if you use this coupon with my products within the next 14 days, then you will get a 15% discount! welcome-100200518