Sunday, August 27, 2017

Today I learned how to use Maya's Quick Rig tool to make a rig, using a tutorial model. I also learned, both through that tutorial and consequentially, how to use the Pivot Mode, create Parent Groups, change brush sizes, and how to edit the individual parts of a rig. Tomorrow I'm either going to make my own model, or I will learn how to make a rig from scratch.

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